Deutsch

0-6VZ5

Insmother, R-CL2W, Security -0.499 Border Corridor Regional

SovSONS of BANE, since 2026-02-04, as of 10/11/2026, 12:30 UTC
ADM6.0, Military 5, Industrial 3, Strategic 5
to HighSec19 jumps, LowSec 18
Trade hubsJita 33, Amarr 35, Dodixie 32, Rens 30, Hek 28

Activity

NPC kills11,389 in 24 hours, 82,350 in 7 days
Ships, pods19, 16 destroyed in 7 days
Jumps913 in 24 hours
Oct 5: 8,698 (18 h)Oct 6: 14,420Oct 7: 11,453Oct 8: 10,654Oct 9: 12,651Oct 10: 13,087Oct 11: 11,387
NPC kills per day · 7 days · Ø 12,275 per full day · highest day Oct 6 with 14,420

Hourly figures from CCP (ESI), collected at build time; last hour up to 22:59 UTC on 10/11/2026. No Local, no names — who is there right now, SMT or RIFT will tell you.

Stargates

2 connections.

Equinox

Power3,880, star 740 of it, the rest only with a Skyhook
Workforce2,590, only with Skyhooks, transferable
ReagentsMagmatic Gas 940/h (0-6VZ5 I), Superionic Ice 37/h (0-6VZ5 X)

What spawns here

Security band -0.45 to -0.65. One Minor and one Major array at the same time.

Anomalies per Threat Detection Array — CCP, Sovereignty Hub Combat Anomalies
ArrayPowerSitesAnomalies
Minor 120061× Refuge, 2× Den, 2× Hidden Den, 1× Forsaken Den
Minor 2500111× Refuge, 2× Den, 2× Hidden Den, 2× Forsaken Den, 1× Forlorn Den, 2× Rally Point, 1× Hidden Rally Point
Minor 3700171× Refuge, 4× Den, 2× Hidden Den, 2× Forsaken Den, 2× Forlorn Den, 2× Rally Point, 1× Hidden Rally Point, 2× Forsaken Rally Point, 1× Forlorn Rally Point
Major 140072× Hidden Hub, 2× Forsaken Hub, 2× Forlorn Hub, 1× Haven
Major 2900123× Hidden Hub, 3× Forsaken Hub, 3× Forlorn Hub, 3× Haven
Major 31,300173× Hidden Hub, 3× Forsaken Hub, 3× Forlorn Hub, 6× Haven, 2× Sanctum

Celestials

12 planets, 36 asteroid belts, 97 moons. In game an asteroid belt is called “0-6VZ5 II - Asteroid Belt 1” — planet, then number.

Planets and asteroid belts
PlanetTypeAsteroid Belts
0-6VZ5 ILava—
0-6VZ5 IIStorm—
0-6VZ5 IIIGas—
0-6VZ5 IVStorm—
0-6VZ5 VGasAsteroid Belt 1, Asteroid Belt 2, Asteroid Belt 3, Asteroid Belt 4, Asteroid Belt 5, Asteroid Belt 6, Asteroid Belt 7, Asteroid Belt 8
0-6VZ5 VIGasAsteroid Belt 1, Asteroid Belt 2, Asteroid Belt 3
0-6VZ5 VIIGasAsteroid Belt 1
0-6VZ5 VIIIGasAsteroid Belt 1, Asteroid Belt 2, Asteroid Belt 3
0-6VZ5 IXGasAsteroid Belt 1, Asteroid Belt 2, Asteroid Belt 3, Asteroid Belt 4, Asteroid Belt 5, Asteroid Belt 6, Asteroid Belt 7, Asteroid Belt 8, Asteroid Belt 9, Asteroid Belt 10, Asteroid Belt 11, Asteroid Belt 12, Asteroid Belt 13, Asteroid Belt 14
0-6VZ5 XIceAsteroid Belt 1, Asteroid Belt 2, Asteroid Belt 3
0-6VZ5 XIGasAsteroid Belt 1
0-6VZ5 XIIBarrenAsteroid Belt 1, Asteroid Belt 2, Asteroid Belt 3

Jump range

Low- and NullSec systems in a straight line, with Jump Drive Calibration V
RangeShipsTargets
6 LYSupercarrier, Titan104
7 LYCarrier, Dreadnought, Force Auxiliary148
7.5 LYCommand Carrier166
8 LYBlack Ops, Lancer Dreadnought183
10 LYCapital Industrial Ship, Jump Freighter, Jump Portal Array, Upwell Jump Bridge261