Deutsch

4-48K1

Branch, 8-IL7S, Security -0.448 Border Corridor

SovNorthern Coalition., since 2026-08-26, as of 10/11/2026, 12:30 UTC
ADM4.3, Military 5, Industrial 0, Strategic 3
to HighSec25 jumps, LowSec 23
Trade hubsJita 32, Amarr 41, Dodixie 38, Rens 36, Hek 34

Activity

NPC kills18 in 24 hours, 1,060 in 7 days
Ships, pods5, 11 destroyed in 7 days
Jumps535 in 24 hours
Oct 5: 48 (18 h)Oct 6: 169Oct 7: 126Oct 8: 297Oct 9: 202Oct 10: 202Oct 11: 16
NPC kills per day · 7 days · Ø 169 per full day · highest day Oct 8 with 297

Hourly figures from CCP (ESI), collected at build time; last hour up to 22:59 UTC on 10/11/2026. No Local, no names — who is there right now, SMT or RIFT will tell you.

Stargates

2 connections.

Equinox

Power1,850, star 580 of it, the rest only with a Skyhook
Workforce32,910, only with Skyhooks, transferable
ReagentsMagmatic Gas 648/h (4-48K1 I), Superionic Ice 35/h (4-48K1 XI), Superionic Ice 37/h (4-48K1 XII)

What spawns here

Security band -0.25 to -0.45. One Minor and one Major array at the same time.

Anomalies per Threat Detection Array — CCP, Sovereignty Hub Combat Anomalies
ArrayPowerSitesAnomalies
Minor 120051× Refuge, 2× Den, 1× Hidden Den, 1× Forsaken Den
Minor 2500111× Refuge, 3× Den, 2× Hidden Den, 1× Forsaken Den, 1× Forlorn Den, 2× Rally Point, 1× Hidden Rally Point
Minor 3700162× Refuge, 4× Den, 2× Hidden Den, 2× Forsaken Den, 1× Forlorn Den, 2× Rally Point, 2× Hidden Rally Point, 1× Forsaken Rally Point
Major 140072× Hub, 2× Hidden Hub, 2× Forsaken Hub, 1× Forlorn Hub
Major 2900112× Hub, 3× Hidden Hub, 2× Forsaken Hub, 2× Forlorn Hub, 2× Haven
Major 31,300162× Hub, 3× Hidden Hub, 3× Forsaken Hub, 3× Forlorn Hub, 4× Haven, 1× Sanctum

Major 3 and Minor 3 together need 2,000 Power — more than this system has.

Celestials

12 planets, 12 asteroid belts, 62 moons. In game an asteroid belt is called “4-48K1 II - Asteroid Belt 1” — planet, then number.

Planets and asteroid belts
PlanetTypeAsteroid Belts
4-48K1 ILavaAsteroid Belt 1
4-48K1 IIStormAsteroid Belt 1
4-48K1 IIIBarren—
4-48K1 IVTemperate—
4-48K1 VTemperate—
4-48K1 VIBarren—
4-48K1 VIIOceanicAsteroid Belt 1, Asteroid Belt 2
4-48K1 VIIIGas—
4-48K1 IXGasAsteroid Belt 1, Asteroid Belt 2, Asteroid Belt 3, Asteroid Belt 4
4-48K1 XGasAsteroid Belt 1, Asteroid Belt 2
4-48K1 XIIceAsteroid Belt 1
4-48K1 XIIIceAsteroid Belt 1

Jump range

Low- and NullSec systems in a straight line, with Jump Drive Calibration V
RangeShipsTargets
6 LYSupercarrier, Titan81
7 LYCarrier, Dreadnought, Force Auxiliary114
7.5 LYCommand Carrier125
8 LYBlack Ops, Lancer Dreadnought135
10 LYCapital Industrial Ship, Jump Freighter, Jump Portal Array, Upwell Jump Bridge195