Deutsch

BND-16

Geminate, IPS-QB, Security -0.492 Border Hub

SovFraternity., since 2026-05-12, as of 10/11/2026, 12:30 UTC
ADM3.7, Military 3, Industrial 0, Strategic 5
to HighSec4 jumps, LowSec 3
Trade hubsJita 12, Amarr 22, Dodixie 19, Rens 17, Hek 15

Activity

NPC kills0 in 24 hours, 1,410 in 7 days
Ships, pods49, 17 destroyed in 7 days
Jumps908 in 24 hours
Oct 5: 81 (18 h)Oct 6: 152Oct 7: 1,125Oct 8: 48Oct 9: 4Oct 10: 0Oct 11: 0
NPC kills per day · 7 days · Ø 222 per full day · highest day Oct 7 with 1,125

Hourly figures from CCP (ESI), collected at build time; last hour up to 22:59 UTC on 10/11/2026. No Local, no names — who is there right now, SMT or RIFT will tell you.

Stargates

3 connections.

Equinox

Power1,410, star 500 of it, the rest only with a Skyhook
Workforce20,670, only with Skyhooks, transferable
Reagentsnone

What spawns here

Security band -0.45 to -0.65. One Minor and one Major array at the same time.

Anomalies per Threat Detection Array — CCP, Sovereignty Hub Combat Anomalies
ArrayPowerSitesAnomalies
Minor 120061× Refuge, 2× Den, 2× Hidden Den, 1× Forsaken Den
Minor 2500111× Refuge, 2× Den, 2× Hidden Den, 2× Forsaken Den, 1× Forlorn Den, 2× Rally Point, 1× Hidden Rally Point
Minor 3700171× Refuge, 4× Den, 2× Hidden Den, 2× Forsaken Den, 2× Forlorn Den, 2× Rally Point, 1× Hidden Rally Point, 2× Forsaken Rally Point, 1× Forlorn Rally Point
Major 140072× Hidden Hub, 2× Forsaken Hub, 2× Forlorn Hub, 1× Haven
Major 2900123× Hidden Hub, 3× Forsaken Hub, 3× Forlorn Hub, 3× Haven
Major 31,300173× Hidden Hub, 3× Forsaken Hub, 3× Forlorn Hub, 6× Haven, 2× Sanctum

Major 3 and Minor 3 together need 2,000 Power — more than this system has.

Celestials

8 planets, 12 asteroid belts, 41 moons. In game an asteroid belt is called “BND-16 II - Asteroid Belt 1” — planet, then number.

Planets and asteroid belts
PlanetTypeAsteroid Belts
BND-16 IBarrenAsteroid Belt 1
BND-16 IIBarren—
BND-16 IIIBarren—
BND-16 IVBarren—
BND-16 VStorm—
BND-16 VITemperate—
BND-16 VIIGas—
BND-16 VIIIGasAsteroid Belt 1, Asteroid Belt 2, Asteroid Belt 3, Asteroid Belt 4, Asteroid Belt 5, Asteroid Belt 6, Asteroid Belt 7, Asteroid Belt 8, Asteroid Belt 9, Asteroid Belt 10, Asteroid Belt 11

Jump range

Low- and NullSec systems in a straight line, with Jump Drive Calibration V
RangeShipsTargets
6 LYSupercarrier, Titan123
7 LYCarrier, Dreadnought, Force Auxiliary146
7.5 LYCommand Carrier156
8 LYBlack Ops, Lancer Dreadnought162
10 LYCapital Industrial Ship, Jump Freighter, Jump Portal Array, Upwell Jump Bridge193