Deutsch

BX2-ZX

Querious, F-RA63, Security -0.480 Fringe

SovWeapons Of Mass Production., since 2025-09-05, as of 10/11/2026, 12:30 UTC
ADM4.5, Military 5, Industrial 0, Strategic 5
to HighSec6 jumps, LowSec 5
Trade hubsJita 29, Amarr 20, Dodixie 34, Rens 31, Hek 35

Activity

NPC kills11,367 in 24 hours, 28,836 in 7 days
Ships, pods30, 6 destroyed in 7 days
Jumps262 in 24 hours
Oct 5: 3,393 (18 h)Oct 6: 3,906Oct 7: 2,229Oct 8: 1,530Oct 9: 3,547Oct 10: 3,543Oct 11: 10,688
NPC kills per day · 7 days · Ø 4,241 per full day · highest day Oct 11 with 10,688

Hourly figures from CCP (ESI), collected at build time; last hour up to 22:59 UTC on 10/11/2026. No Local, no names — who is there right now, SMT or RIFT will tell you.

Stargates

1 connection.

Equinox

Power1,140, star 500 of it, the rest only with a Skyhook
Workforce38,850, only with Skyhooks, transferable
ReagentsMagmatic Gas 949/h (BX2-ZX III), Superionic Ice 41/h (BX2-ZX XI)

What spawns here

Security band -0.45 to -0.65. One Minor and one Major array at the same time.

Anomalies per Threat Detection Array — CCP, Sovereignty Hub Combat Anomalies
ArrayPowerSitesAnomalies
Minor 120061× Refuge, 2× Den, 2× Hidden Den, 1× Forsaken Den
Minor 2500111× Refuge, 2× Den, 2× Hidden Den, 2× Forsaken Den, 1× Forlorn Den, 2× Rally Point, 1× Hidden Rally Point
Minor 3700171× Refuge, 4× Den, 2× Hidden Den, 2× Forsaken Den, 2× Forlorn Den, 2× Rally Point, 1× Hidden Rally Point, 2× Forsaken Rally Point, 1× Forlorn Rally Point
Major 140072× Hidden Hub, 2× Forsaken Hub, 2× Forlorn Hub, 1× Haven
Major 2900123× Hidden Hub, 3× Forsaken Hub, 3× Forlorn Hub, 3× Haven
Major 31,300173× Hidden Hub, 3× Forsaken Hub, 3× Forlorn Hub, 6× Haven, 2× Sanctum

Major 3 and Minor 3 together need 2,000 Power — more than this system has.

Celestials

11 planets, 41 asteroid belts, 72 moons. In game an asteroid belt is called “BX2-ZX II - Asteroid Belt 1” — planet, then number.

Planets and asteroid belts
PlanetTypeAsteroid Belts
BX2-ZX IBarren—
BX2-ZX IIBarren—
BX2-ZX IIILava—
BX2-ZX IVTemperate—
BX2-ZX VBarren—
BX2-ZX VITemperate—
BX2-ZX VIITemperate—
BX2-ZX VIIIGasAsteroid Belt 1, Asteroid Belt 2
BX2-ZX IXGasAsteroid Belt 1
BX2-ZX XGasAsteroid Belt 1, Asteroid Belt 2, Asteroid Belt 3, Asteroid Belt 4, Asteroid Belt 5, Asteroid Belt 6, Asteroid Belt 7
BX2-ZX XIIceAsteroid Belt 1, Asteroid Belt 2, Asteroid Belt 3, Asteroid Belt 4, Asteroid Belt 5, Asteroid Belt 6, Asteroid Belt 7, Asteroid Belt 8, Asteroid Belt 9, Asteroid Belt 10, Asteroid Belt 11, Asteroid Belt 12, Asteroid Belt 13, Asteroid Belt 14, Asteroid Belt 15, Asteroid Belt 16, Asteroid Belt 17, Asteroid Belt 18, Asteroid Belt 19, Asteroid Belt 20, Asteroid Belt 21, Asteroid Belt 22, Asteroid Belt 23, Asteroid Belt 24, Asteroid Belt 25, Asteroid Belt 26, Asteroid Belt 27, Asteroid Belt 28, Asteroid Belt 29, Asteroid Belt 30, Asteroid Belt 31

Jump range

Low- and NullSec systems in a straight line, with Jump Drive Calibration V
RangeShipsTargets
6 LYSupercarrier, Titan59
7 LYCarrier, Dreadnought, Force Auxiliary78
7.5 LYCommand Carrier94
8 LYBlack Ops, Lancer Dreadnought108
10 LYCapital Industrial Ship, Jump Freighter, Jump Portal Array, Upwell Jump Bridge141