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GME-PQ

Fade, VNX-P0, Security -0.493 Hub

SovFraternity., since 2025-09-20, as of 10/11/2026, 12:30 UTC
ADM4.5, Military 5, Industrial 0, Strategic 5
to HighSec16 jumps, LowSec 14
Trade hubsJita 26, Amarr 36, Dodixie 26, Rens 35, Hek 32

Activity

NPC kills13,215 in 24 hours, 105,589 in 7 days
Ships, pods49, 45 destroyed in 7 days
Jumps1,251 in 24 hours
Oct 5: 11,790 (18 h)Oct 6: 13,315Oct 7: 17,019Oct 8: 24,041Oct 9: 14,942Oct 10: 11,888Oct 11: 12,594
NPC kills per day · 7 days · Ø 15,633 per full day · highest day Oct 8 with 24,041

Hourly figures from CCP (ESI), collected at build time; last hour up to 22:59 UTC on 10/11/2026. No Local, no names — who is there right now, SMT or RIFT will tell you.

Stargates

4 connections.

Equinox

Power1,610, star 500 of it, the rest only with a Skyhook
Workforce30,680, only with Skyhooks, transferable
Reagentsnone

What spawns here

Security band -0.45 to -0.65. One Minor and one Major array at the same time.

Anomalies per Threat Detection Array — CCP, Sovereignty Hub Combat Anomalies
ArrayPowerSitesAnomalies
Minor 120061× Refuge, 2× Den, 2× Hidden Den, 1× Forsaken Den
Minor 2500111× Refuge, 2× Den, 2× Hidden Den, 2× Forsaken Den, 1× Forlorn Den, 2× Rally Point, 1× Hidden Rally Point
Minor 3700171× Refuge, 4× Den, 2× Hidden Den, 2× Forsaken Den, 2× Forlorn Den, 2× Rally Point, 1× Hidden Rally Point, 2× Forsaken Rally Point, 1× Forlorn Rally Point
Major 140072× Hidden Hub, 2× Forsaken Hub, 2× Forlorn Hub, 1× Haven
Major 2900123× Hidden Hub, 3× Forsaken Hub, 3× Forlorn Hub, 3× Haven
Major 31,300173× Hidden Hub, 3× Forsaken Hub, 3× Forlorn Hub, 6× Haven, 2× Sanctum

Major 3 and Minor 3 together need 2,000 Power — more than this system has.

Celestials

9 planets, 7 asteroid belts, 25 moons. In game an asteroid belt is called “GME-PQ II - Asteroid Belt 1” — planet, then number.

Planets and asteroid belts
PlanetTypeAsteroid Belts
GME-PQ IBarren—
GME-PQ IITemperate—
GME-PQ IIIGas—
GME-PQ IVTemperateAsteroid Belt 1
GME-PQ VGas—
GME-PQ VIGasAsteroid Belt 1
GME-PQ VIIGasAsteroid Belt 1
GME-PQ VIIIOceanicAsteroid Belt 1, Asteroid Belt 2, Asteroid Belt 3
GME-PQ IXOceanicAsteroid Belt 1

Jump range

Low- and NullSec systems in a straight line, with Jump Drive Calibration V
RangeShipsTargets
6 LYSupercarrier, Titan38
7 LYCarrier, Dreadnought, Force Auxiliary56
7.5 LYCommand Carrier70
8 LYBlack Ops, Lancer Dreadnought90
10 LYCapital Industrial Ship, Jump Freighter, Jump Portal Array, Upwell Jump Bridge153