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M2-CF1

Syndicate, 2-M6DE, Security -0.135 Border Hub

SovCaldari State, NPC faction, as of 10/11/2026, 12:30 UTC
to HighSec4 jumps, LowSec 3
Trade hubsJita 20, Amarr 24, Dodixie 15, Rens 24, Hek 22

Activity

NPC kills78 in 24 hours, 794 in 7 days
Ships, pods80, 44 destroyed in 7 days
Jumps597 in 24 hours
Oct 5: 101 (18 h)Oct 6: 124Oct 7: 98Oct 8: 238Oct 9: 56Oct 10: 104Oct 11: 73
NPC kills per day · 7 days · Ø 116 per full day · highest day Oct 8 with 238

Hourly figures from CCP (ESI), collected at build time; last hour up to 22:59 UTC on 10/11/2026. No Local, no names — who is there right now, SMT or RIFT will tell you.

Stargates

4 connections.

NPC station

M2-CF1 X - Moon 3 - Intaki Syndicate Bureau

Intaki Syndicate, The Syndicate, Reprocessing 50 %, station take 5.0 %

Bounty Missions, Cloning, Courier Missions, Docking, Fitting, Insurance, Interbus, Loyalty Point Store, Market, Navy Offices, News, Office Rental, Repair Facilities, Reprocessing Plant, Security Office, Stock Exchange

Equinox

NPC sov: this system has no Sov Hub, so no Upgrades and no Anomalies from Threat Detection Arrays either. See Equinox.

Celestials

10 planets, 6 asteroid belts, 29 moons. In game an asteroid belt is called “M2-CF1 II - Asteroid Belt 1” — planet, then number.

Planets and asteroid belts
PlanetTypeAsteroid Belts
M2-CF1 IBarrenAsteroid Belt 1
M2-CF1 IIBarren—
M2-CF1 IIIBarren—
M2-CF1 IVTemperate—
M2-CF1 VOceanic—
M2-CF1 VIBarrenAsteroid Belt 1
M2-CF1 VIIGasAsteroid Belt 1
M2-CF1 VIIIGas—
M2-CF1 IXBarrenAsteroid Belt 1, Asteroid Belt 2
M2-CF1 XIceAsteroid Belt 1

Jump range

Low- and NullSec systems in a straight line, with Jump Drive Calibration V
RangeShipsTargets
6 LYSupercarrier, Titan121
7 LYCarrier, Dreadnought, Force Auxiliary152
7.5 LYCommand Carrier162
8 LYBlack Ops, Lancer Dreadnought176
10 LYCapital Industrial Ship, Jump Freighter, Jump Portal Array, Upwell Jump Bridge261