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Porpoise

Industrial command ship Mines this much only with the Industrial Core active: immobile, burning Heavy Water.

Industrial Core and Mining Foreman Bursts for the fleet, tank in the free slots.

Ore 45,942 m³/h

110,148 EHP (shield 78,737, armor 6,536, hull 24,876)
Efficiency 74.6 %. Cap stable at 77 %, CPU left 69.5 tf, Powergrid left 180.0 MW

High
Medium Industrial Core IIMining Foreman Burst II, Mining Laser Optimization ChargeMining Foreman Burst II, Mining Laser Efficiency Charge1× empty — no module adds anything
Mid
2× Multispectrum Shield Hardener II2× Large Shield Extender II
Low
Damage Control II1× empty — no module adds anything
Rigs
3× Medium Core Defense Field Extender II
Drones
5× Mining Drone II

Mindlink

Mining Foreman Mindlink

strengthens every burst by 25 %

[Porpoise, Porpoise – Boost]
Damage Control II
[Empty Low slot]

Multispectrum Shield Hardener II
Large Shield Extender II
Multispectrum Shield Hardener II
Large Shield Extender II

Medium Industrial Core II
Mining Foreman Burst II, Mining Laser Optimization Charge
Mining Foreman Burst II, Mining Laser Efficiency Charge
[Empty High slot]

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Mining Drone II x5

What the boost does

Applies to every fleet ship in range, the own hull included. Values with Industrial Core, skills at V and mindlink.
BuffValue
Mining Modules: Duration & Capacitor-use bonus-41.6 %
Enhanced Mining Surveyor+5.5 %
Mining critical success chance bonus+138.6 %
Residue Probability Reduction-41.6 %

A Hulk with “Max yield” then mines 306,571 instead of 179,520 m³/h(+71 %).

All skills at V; m³ per hour without implants and boosts unless stated, as Pyfa shows them (critical hits on average). Tank for the most EHP against even damage, every fit cap stable; hardeners only where the capacitor carries them. Checked against EVEShipFit. What pays, with one ship or a fleet. Skill plan.