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Blood Den

In the German client: Blood Raider-Höhle

  • Tier 4.1
  • Security: High, Low

Load EM, tank EM and Thermal.

Bounty140 k – 621 k
Rare spawnup to 126 k (2 entries with minimum count 0)

Where it spawns

In systems with a Sov Hub, depending on Threat Detection Array and security band, outside the drone regions — number at the same time. More under Equinox. Source: CCP, Sovereignty Hub Combat Anomalies.

Array0.00 to -0.25-0.25 to -0.45-0.45 to -0.65-0.65 to -0.85-0.85 to -1.00
Minor 122222
Minor 233222
Minor 344422

Light Missile Battery layout

6 waves, up to 26 ships. 177 DPS in the heaviest wave, 16,500 EHP in total. Matched: 5× exact, 3× family

Values per ship, wave totals in the wave row. ~ = estimated from ship family or class.

Waves in the order they appear
CountClassShipsEHPDPSVolleySig
m
RangetriggersOther
Initial Defenders4,950 EHP177 DPS475 volley5× Tracking Disruptor
3-5FrigateCorpii Engraver/Collector/...375–5507–1420–4136–4624 km–28 kmTD, Collector uses Tracking Disrupter
3-4DestroyerCorpior Friar/Cleric55024–2761–678324 km–40 km
2SentryBlood Light Missile BatteryTriggers 1st Battery spawn
Timed Reinforcement Spawn (10 seconds)2,350 EHP57 DPS269 volley2× Warp Scrambler2× Tracking Disruptor2× Stasis Webifier
2FrigateCentii Reaver/Seeker~40–1,175~1–28~2–135~18–100~4 km–40 kmTD, Seeker uses Tracking Disrupter
1st Reinforcement Spawn4,700 EHP114 DPS538 volley4× Warp Scrambler4× Tracking Disruptor4× Stasis Webifier
3-4FrigateCentii Follower/Worshipper~40–1,175~1–28~2–135~18–100~4 km–40 km
1st Battery spawn
2SentryBlood Light Missile BatteryTriggers 2nd Battery spawn
2nd Battery Spawn3,000 EHP118 DPS296 volley
2-3FrigateCorpii Raider/Reaver425–45010–1326–313617 km
2-3DestroyerCorpior Friar/Cleric55024–2761–678324 km–40 km
3rd Battery Spawn4,500 EHP80 DPS212 volley4× Tracking Disruptor
3-4FrigateCorpii Seeker/Collector275–3756–717–204624 km
0-1CruiserCorpum Commander~1,400–3,000~22–53~0–132~105–255~17 km–55 kmrandom spawn, Possible Faction charges, modules or tags

Heavy Missile Battery layout

5 waves, up to 28 ships. 185 DPS in the heaviest wave (with random spawns 219), 26,875 EHP in total. Matched: 10× exact, 1× family, 1× class only

Values per ship, wave totals in the wave row. ~ = estimated from ship family or class.

Waves in the order they appear
CountClassShipsEHPDPSVolleySig
m
RangetriggersOther
Initial Defenders4,650 EHP185 DPS462 volley
3-4FrigateCorpii Reaver/Diviner450–47511–1331–323617 km–28 km
3-5DestroyerCorpior Friar/Cleric55024–2761–678324 km–40 km
2SentryBlood Heavy Missile Battery
1st Reinforcement Spawn3,350 EHP64 DPS159 volley
1DestroyerCorpior Templar55020498340 km
2CruiserCorpum Arch Reaver1,400225510517 km
2nd Reinforcement Spawn3,275 EHP55 DPS142 volley
1FrigateCorpii Diviner47511323628 km
1-2CruiserCorpum Arch Reaver1,400225510517 km
3rd Reinforcement Spawn7,950 EHP155 DPS414 volley2× Tracking Disruptor
3DestroyerCorpior Cleric/Converter55019–2747–678324 km–40 km
0-1CruiserCorpum Arch Templar1,800240–6016022 kmrandom spawn
2CruiserCorpum Revenant2,250257616048 kmTD
4th Reinforcement Spawn12,450 EHP219 DPS590 volley3× Energy Neutralizer3× Warp Scrambler
2-3DestroyerCorpii Friar~550~20–27~49–67~83~24 km–40 km
2-3CruiserCorpum Priest/Sage2,450–2,60027–2968–8518518 km–22 kmNeut
0-1CruiserCorpum Commander~1,400–3,000~22–53~0–132~105–255~17 km–55 kmrandom spawn, Possible Faction charges, modules or tags

Escalates to

  • Blood Raider Psychotropics Depot

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