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Drake vs Blood Raiders

Drake

  • Battlecruiser
  • Missiles
  • shield tank

Missiles and a bonus to all shield resistances — the least demanding hull here.

Load Kinetic, tank EM and Thermal.

Orbits, 234 m/s. Signature 323 m. Capacitor stable.

High 6/7

  • Heavy Missile Launcher IIScourge Heavy Missile
  • Heavy Missile Launcher IIScourge Heavy Missile
  • Heavy Missile Launcher IIScourge Heavy Missile
  • Heavy Missile Launcher IIScourge Heavy Missile
  • Heavy Missile Launcher IIScourge Heavy Missile
  • Heavy Missile Launcher IIScourge Heavy Missile
  • empty

Mid 6/6

  • Medium Shield Booster II
  • EM Shield Hardener II
  • Thermal Shield Hardener II
  • Shield Boost Amplifier II
  • Shield Boost Amplifier II
  • Thermal Shield Amplifier II

Low 4/4

  • Damage Control II
  • Capacitor Flux Coil II
  • Overdrive Injector System II
  • Overdrive Injector System II

Rig 3/3

  • Medium EM Shield Reinforcer II
  • Medium Capacitor Control Circuit II
  • Medium Core Defense Operational Solidifier II

Drones 1 in space

  • 1× Praetor II, main flight
DPS effective156raw 279, Missiles 223, Drones 55
EHP57,375against this faction
Repair412HP/s effective, raw 77
CPU92 %574 of 625 tf
Powergrid56 %586 of 1,038 MW
EM78 %53 %
Thermal85 %47 %
Kinetic58 %0 %
Explosive65 %0 %
  • 1 high slot stays empty: no module that fits does better against the anomalies.
EFT block
[Drake, Blood Raiders — Ratting]

Damage Control II
Capacitor Flux Coil II
Overdrive Injector System II
Overdrive Injector System II

Medium Shield Booster II
EM Shield Hardener II
Thermal Shield Hardener II
Shield Boost Amplifier II
Shield Boost Amplifier II
Thermal Shield Amplifier II

Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
[Empty high slot]

Medium EM Shield Reinforcer II
Medium Capacitor Control Circuit II
Medium Core Defense Operational Solidifier II


Praetor II


Scourge Heavy Missile x1000

The 10 NullSec anomalies

The fit is built for these. It holds 0, 1 are tight.

10 rows
What holds comes first, then by bounty.
Site
English client
Site
German client
TankHeaviest wave
DPS vs repair
Clear
without warp
Bounty
ISK
Layout
Blood Rally PointVersammlungsort der Blood Raidertight368 vs 40013:42 min2.2M – 3.6M
Blood SanctumHeiligtum der Blood Raiderfails1,699 vs 398107:23 min49.9M – 160.8Mvariants
Blood HavenZufluchtsstätte der Blood Raiderfails1,032 vs 39888:18 min36.5M – 105.7Mvariants
Blood Forlorn HubVerlassener Knotenpunkt der Blood Raiderfails798 vs 39968:12 min25.8M – 51.0M
Blood Forsaken HubEinsamer Knotenpunkt der Blood Raiderfails580 vs 39666:24 min24.5M – 35.1M
Blood Forlorn Rally PointVerlassener Versammlungsort der Blood Raiderfails853 vs 40148:54 min27.1M – 30.5M
Blood PortHafen der Blood Raiderfails742 vs 40123:24 min6.1M – 27.9Mvariants
Blood HubBlood Raider-Knotenpunktfails701 vs 39739:27 min20.6M – 27.2M
Blood Hidden HubGeheimer Knotenpunkt der Blood Raidersfails1,132 vs 39872:48 min16.8M – 26.7M
Blood Forsaken Rally PointEinsamer Versammlungsort der Blood Raiderfails629 vs 31052:33 min18.2M – 26.6M

Heaviest wave: damage that lands against what the repair absorbs. Holds means with 25 % margin.

Other sites with Blood Raiders (16): DED complexes and escalations
16 rows
Not what the search aimed at: the fit is not built for these.
Site
English client
Site
German client
TankHeaviest wave
DPS vs repair
Clear
without warp
Bounty
ISK
Layout
Blood Raider Rally PointVersammlungsort der Blood Raiderholds315 vs 39717:30 min3.4M – 5.4M
Blood YardHinterhof der Blood Raiderholds238 vs 3968:14 min1.7M – 1.9M
Blood Raider Intelligence Collection PointBlood Raider Intelligence Collection Pointholds312 vs 3989:03 min1.3M – 1.4Mpockets
Blood Raider Human FarmBlood Raider Human Farmholds252 vs 4035:04 min989,691 – 1.2Mpockets
Blood Hidden HideawayGeheimer Blood-Raider-Unterschlupfholds72 vs 3983:56 min560,067 – 728,167
Blood DenBlood Raider-Höhleholds165 vs 3993:46 min475,691 – 688,315variants
Blood BurrowBlood Raider-Bauholds60 vs 4021:15 min118,875 – 597,500
Blood Forsaken HideawayEinsamer Blood-Raider-Unterschlupfholds158 vs 3994:48 min330,750 – 406,125
Blood RefugeZuflucht der Blood Raiderholds72 vs 3961:36 min226,500 – 253,125
Old Meanie - Cultivation CenterOld Meanie - Kultivierungszentrumholds16 vs 42529 s111,750pockets
Blood HideawayBlood Raider-Unterschlupfholds18 vs 41133 s23,250 – 48,375
Mul-Zatah MonasteryMul-Zatah Monasterytight477 vs 3738:04 min1.4M – 3.9Mpockets
Crimson Hand Supply DepotCrimson Hand-Versorgungsdepotfails1,948 vs 37055:47 min160.5M – 160.9Mpockets
Blood Raider Coordination CenterKoordinierungszentrum der Blood Raiderfails1,926 vs 399114:39 min64.5M – 70.0Mpockets
Blood Raider Naval ShipyardBlood Raider-Marine-Schiffswerftfails1,452 vs 39192:49 min29.5M – 59.7Mpockets
Blood Raider Psychotropics DepotBlood Raider Depot Psychotroper Drogenfails1,509 vs 39854:42 min12.7M – 24.4Mpockets

Not calculated: ewar, locking and warp time, several waves at once. Skill plan