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Vexor Navy Issue vs Blood Raiders

Vexor Navy Issue

  • Cruiser
  • Drones and weapons
  • armor tank

The NullSec standard: drone damage and enough bandwidth for heavy drones.

Load EM, tank EM and Thermal.

Orbits with afterburner, 681 m/s. Signature 130 m. Capacitor lasts 7:12 min.

High 3/4

  • 250mm Railgun IITungsten Charge M
  • 250mm Railgun IITungsten Charge M
  • 250mm Railgun IITungsten Charge M
  • empty

Mid 4/4

  • Drone Navigation Computer II
  • Drone Navigation Computer II
  • 10MN Y-S8 Compact Afterburner
  • Small F-RX Compact Capacitor BoosterCap Booster 200

Low 6/6

  • Medium Armor Repairer II
  • EM Armor Hardener II
  • Thermal Armor Hardener II
  • Drone Damage Amplifier II
  • Multispectrum Energized Membrane II
  • Drone Damage Amplifier II

Rig 3/3

  • Medium Auxiliary Nano Pump II
  • Medium Auxiliary Nano Pump II
  • Medium Stasis Drone Augmentor II

Drones 3 in space

  • 6× Praetor II, main flight
  • 5× Acolyte II, second flight, for frigates and what the main flight hits poorly
DPS effective299raw 439, Drones 354, Turrets 85
EHP26,287against this faction
Repair389HP/s effective, raw 79
CPU95 %394 of 416 tf
Powergrid73 %771 of 1,063 MW
EM82 %53 %
Thermal77 %47 %
Kinetic51 %0 %
Explosive33 %0 %
  • 1 high slot stays empty: no module that fits does better against the anomalies.
EFT block
[Vexor Navy Issue, Blood Raiders — Ratting]

Medium Armor Repairer II
EM Armor Hardener II
Thermal Armor Hardener II
Drone Damage Amplifier II
Multispectrum Energized Membrane II
Drone Damage Amplifier II

Drone Navigation Computer II
Drone Navigation Computer II
10MN Y-S8 Compact Afterburner
Small F-RX Compact Capacitor Booster, Cap Booster 200

250mm Railgun II, Tungsten Charge M
250mm Railgun II, Tungsten Charge M
250mm Railgun II, Tungsten Charge M
[Empty high slot]

Medium Auxiliary Nano Pump II
Medium Auxiliary Nano Pump II
Medium Stasis Drone Augmentor II


Praetor II x6
Acolyte II x5


Tungsten Charge M x1000
Cap Booster 200 x28

The 10 NullSec anomalies

The fit is built for these. It holds 5, 3 are tight.

10 rows
What holds comes first, then by bounty.
Site
English client
Site
German client
TankHeaviest wave
DPS vs repair
Clear
without warp
Bounty
ISK
Layout
Blood Forlorn HubVerlassener Knotenpunkt der Blood Raiderholds136 vs 20532:25 min25.8M – 51.0M
Blood Forsaken HubEinsamer Knotenpunkt der Blood Raiderholds142 vs 21230:06 min24.5M – 35.1M
Blood PortHafen der Blood Raiderholds194 vs 31910:48 min6.1M – 27.9Mvariants
Blood HubBlood Raider-Knotenpunktholds175 vs 25018:30 min20.6M – 27.2M
Blood Rally PointVersammlungsort der Blood Raiderholds155 vs 4016:29 min2.2M – 3.6M
Blood HavenZufluchtsstätte der Blood Raidertight230 vs 19639:09 min36.5M – 105.7Mvariants
Blood Forlorn Rally PointVerlassener Versammlungsort der Blood Raidertight248 vs 22423:56 min27.1M – 30.5M
Blood Forsaken Rally PointEinsamer Versammlungsort der Blood Raidertight64 vs 7426:58 min18.2M – 26.6M
Blood SanctumHeiligtum der Blood Raiderfails401 vs 18749:18 min49.9M – 160.8Mvariants
Blood Hidden HubGeheimer Knotenpunkt der Blood Raidersfails462 vs 20234:29 min16.8M – 26.7M

Heaviest wave: damage that lands against what the repair absorbs. Holds means with 25 % margin.

Other sites with Blood Raiders (16): DED complexes and escalations
16 rows
Not what the search aimed at: the fit is not built for these.
Site
English client
Site
German client
TankHeaviest wave
DPS vs repair
Clear
without warp
Bounty
ISK
Layout
Blood Raider Rally PointVersammlungsort der Blood Raiderholds168 vs 3658:26 min3.4M – 5.4M
Mul-Zatah MonasteryMul-Zatah Monasteryholds87 vs 2095:56 min1.4M – 3.9Mpockets
Blood YardHinterhof der Blood Raiderholds83 vs 3954:11 min1.7M – 1.9M
Blood Raider Intelligence Collection PointBlood Raider Intelligence Collection Pointholds281 vs 3954:13 min1.3M – 1.4Mpockets
Blood Raider Human FarmBlood Raider Human Farmholds115 vs 4102:28 min989,691 – 1.2Mpockets
Blood Hidden HideawayGeheimer Blood-Raider-Unterschlupfholds66 vs 4212:08 min560,067 – 728,167
Blood DenBlood Raider-Höhleholds161 vs 4171:60 min475,691 – 688,315variants
Blood BurrowBlood Raider-Bauholds58 vs 45231 s118,875 – 597,500
Blood Forsaken HideawayEinsamer Blood-Raider-Unterschlupfholds155 vs 4112:01 min330,750 – 406,125
Blood RefugeZuflucht der Blood Raiderholds70 vs 42142 s226,500 – 253,125
Old Meanie - Cultivation CenterOld Meanie - Kultivierungszentrumholds15 vs 69010 s111,750pockets
Blood HideawayBlood Raider-Unterschlupfholds17 vs 71311 s23,250 – 48,375
Crimson Hand Supply DepotCrimson Hand-Versorgungsdepotfails354 vs 14426:31 min160.5M – 160.9Mpockets
Blood Raider Coordination CenterKoordinierungszentrum der Blood Raiderfails511 vs 18257:05 min64.5M – 70.0Mpockets
Blood Raider Naval ShipyardBlood Raider-Marine-Schiffswerftfails339 vs 19440:12 min29.5M – 59.7Mpockets
Blood Raider Psychotropics DepotBlood Raider Depot Psychotroper Drogenfails411 vs 21727:01 min12.7M – 24.4Mpockets

Not calculated: ewar, locking and warp time, several waves at once. Skill plan