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Vexor vs Blood Raiders

Vexor

  • Cruiser
  • Drones and weapons
  • armor tank

The entry point. Two drone bonuses on a cruiser for a few million ISK.

Load Thermal, tank EM and Thermal.

Orbits with afterburner, 297 m/s. Signature 145 m. Capacitor stable.

High 4/4

  • 250mm Railgun IIAntimatter Charge M
  • 250mm Railgun IIAntimatter Charge M
  • 250mm Railgun IIAntimatter Charge M
  • 250mm Railgun IIAntimatter Charge M

Mid 3/4

  • Medium Cap Battery II
  • 1MN Afterburner II
  • Drone Navigation Computer I
  • empty

Low 5/5

  • Small Armor Repairer II
  • EM Armor Hardener II
  • Thermal Armor Hardener II
  • Thermal Energized Membrane II
  • EM Energized Membrane II

Rig 3/3

  • Medium EM Armor Reinforcer II
  • Medium Auxiliary Nano Pump II
  • Medium Auxiliary Nano Pump II

Drones 3 in space

  • 5× Ogre II, main flight
DPS effective282raw 474, Drones 285, Turrets 189
EHP23,242against this faction
Repair207HP/s effective, raw 29
CPU91 %341 of 375 tf
Powergrid98 %861 of 875 MW
EM90 %53 %
Thermal83 %47 %
Kinetic35 %0 %
Explosive10 %0 %
  • 1 mid slot stays empty: no module that fits does better against the anomalies.
EFT block
[Vexor, Blood Raiders — Ratting]

Small Armor Repairer II
EM Armor Hardener II
Thermal Armor Hardener II
Thermal Energized Membrane II
EM Energized Membrane II

Medium Cap Battery II
1MN Afterburner II
Drone Navigation Computer I
[Empty med slot]

250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M

Medium EM Armor Reinforcer II
Medium Auxiliary Nano Pump II
Medium Auxiliary Nano Pump II


Ogre II x5


Antimatter Charge M x1000

The 10 NullSec anomalies

The fit is built for these. It holds 0, 1 are tight.

10 rows
What holds comes first, then by bounty.
Site
English client
Site
German client
TankHeaviest wave
DPS vs repair
Clear
without warp
Bounty
ISK
Layout
Blood Forsaken HubEinsamer Knotenpunkt der Blood Raidertight288 vs 215284:44 min24.5M – 35.1M
Blood HavenZufluchtsstätte der Blood Raiderfails459 vs 2131925:15 min36.5M – 105.7Mvariants
Blood SanctumHeiligtum der Blood Raiderfails464 vs 181—10.2M – 90.9Mvariants
Blood Forlorn HubVerlassener Knotenpunkt der Blood Raiderfails368 vs 213372:35 min25.8M – 51.0M
Blood Forlorn Rally PointVerlassener Versammlungsort der Blood Raiderfails539 vs 21435:47 min27.1M – 30.5M
Blood PortHafen der Blood Raiderfails439 vs 21421:05 min6.1M – 27.9Mvariants
Blood HubBlood Raider-Knotenpunktfails380 vs 21531:05 min20.6M – 27.2M
Blood Hidden HubGeheimer Knotenpunkt der Blood Raidersfails824 vs 21367:07 min16.8M – 26.7M
Blood Forsaken Rally PointEinsamer Versammlungsort der Blood Raiderfails219 vs 5441:03 min18.2M – 26.6M
Blood Rally PointVersammlungsort der Blood Raiderfails216 vs 214—2.2M – 3.6M

Heaviest wave: damage that lands against what the repair absorbs. Holds means with 25 % margin.

Other sites with Blood Raiders (16): DED complexes and escalations
16 rows
Not what the search aimed at: the fit is not built for these.
Site
English client
Site
German client
TankHeaviest wave
DPS vs repair
Clear
without warp
Bounty
ISK
Layout
Blood Hidden HideawayGeheimer Blood-Raider-Unterschlupfholds67 vs 2154:35 min560,067 – 728,167
Blood BurrowBlood Raider-Bauholds60 vs 2142:36 min118,875 – 597,500
Blood Forsaken HideawayEinsamer Blood-Raider-Unterschlupfholds158 vs 2166:22 min330,750 – 406,125
Blood RefugeZuflucht der Blood Raiderholds72 vs 2152:50 min226,500 – 253,125
Old Meanie - Cultivation CenterOld Meanie - Kultivierungszentrumholds16 vs 2091:39 min111,750pockets
Blood HideawayBlood Raider-Unterschlupfholds17 vs 2221:26 min23,250 – 48,375
Blood YardHinterhof der Blood Raidertight196 vs 2177:47 min1.7M – 1.9M
Blood Raider Intelligence Collection PointBlood Raider Intelligence Collection Pointtight305 vs 21619:41 min1.3M – 1.4Mpockets
Blood Raider Human FarmBlood Raider Human Farmtight211 vs 21210:15 min989,691 – 1.2Mpockets
Crimson Hand Supply DepotCrimson Hand-Versorgungsdepotfails523 vs 10744:48 min160.5M – 160.9Mpockets
Blood Raider Coordination CenterKoordinierungszentrum der Blood Raiderfails1,042 vs 21290:31 min64.5M – 70.0Mpockets
Blood Raider Naval ShipyardBlood Raider-Marine-Schiffswerftfails572 vs 2111959:46 min29.5M – 59.7Mpockets
Blood Raider Psychotropics DepotBlood Raider Depot Psychotroper Drogenfails831 vs 21544:54 min12.7M – 24.4Mpockets
Blood Raider Rally PointVersammlungsort der Blood Raiderfails cannot kill all281 vs 215—3.4M – 5.4M
Mul-Zatah MonasteryMul-Zatah Monasteryfails169 vs 607:07 min1.4M – 3.9Mpockets
Blood DenBlood Raider-Höhlefails cannot kill all145 vs 213—140,250 – 333,750variants

Not calculated: ewar, locking and warp time, several waves at once. Skill plan