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Angel Hideout

In the German client: Angel-Versteck

  • up to Destroyer

Load Explosive, tank Explosive and Kinetic.

Bounty598 k – 642 k

What fits through the acceleration gate

160 hulls are allowed through the acceleration gate.

FrigateDestroyerCruiserBattlecruiserBattleshipCapital

All 14 allowed groups

Assault Frigate, Command Destroyer, Corvette, Covert Ops, Destroyer, Electronic Attack Ship, Expedition Frigate, Frigate, Interceptor, Interdictor, Logistics Frigate, Shuttle, Stealth Bomber, Tactical Destroyer

First pocket

5 waves, up to 15 ships. 83 DPS in the heaviest wave, 9,750 EHP in total. Matched: 6× exact

Values per ship, wave totals in the wave row. ~ = estimated from ship family or class.

Waves in the order they appear
CountClassShipsEHPDPSVolleySig
m
RangetriggersOther
Stuctures and Asteroids
1Acceleration GateAcceleration GateLocked
1StructureAbandoned Shipyard
2StructureAngel Bunker
2StructureAngel Lookout
50AsteroidVeldspar
Initial Defenders800 EHP16 DPS40 volley
4FrigateGistii Outlaw/Thug150–2003–48–10306 kmWave 2Range: 45-55 km.
Wave 22,000 EHP70 DPS422 volley
2FrigateGistii Ambusher/Hunter/Impaler/Raider400–50011–1427–130355 km–24 kmWave 3Range: 55-65 km.
2DestroyerGistior Defiler/Haunter50019–2272–818028 kmRange: 45-55 km.
Wave 35,900 EHP83 DPS597 volley2× Stasis Webifier
2FrigateGistii Ambusher/Hunter/Impaler/Raider400–50011–1427–130355 km–24 kmFinal Wave
2CruiserGistum Breaker/Defender2,450281691759 kmUnlocks acceleration gate to second pocketWeb, Point
Upon Approach to Acceleration Gate1,050 EHP19 DPS96 volley3× Target Painter
3FrigateGistii Nomad/Ruffian245–350615–32446 km–18 km

Second pocket

4 waves, up to 15 ships. 122 DPS in the heaviest wave, 17,550 EHP in total. Matched: 3× exact, 2× family, 1× typo

Values per ship, wave totals in the wave row. ~ = estimated from ship family or class.

Waves in the order they appear
CountClassShipsEHPDPSVolleySig
m
RangetriggersOther
Structures and Asteroids
1StructureAngel Drug Lab (SEE WARNING)Armor damage spawns Drug Lab Defense spawn; destruction has a chance for escalation
1StructureAbandoned Shipyard
1AsteroidScordite
15AsteroidVeldspar
Initial Defenders9,400 EHP122 DPS963 volley2× Stasis Webifier
3FrigateAmbusher/Hunter/Impaler/Raider~700~11~104~35~24 kmWave 2Range: 10 km.
2CruiserGistum Breaker/Defeater2,450–2,60028–2972–1691759 km–11 kmWave 2Web, Range: 10 km.
3FrigateAmbusher/Hunter/Impaler/Raider~700~11~104~35~24 kmWave 2Range: 55 km.
Wave 2850 EHP22 DPS208 volley
2FrigateGistii Ambusher/Raider400–4251127–104355 km–18 kmWave 3TP, Range: 55-65 km.
Wave 37,300 EHP120 DPS885 volley
3FrigateGistii Ambusher/Hunter/Impaler/Raider400–50011–1426–130355 km–24 km
2CruiserGistium Liquidator/Impaler/Marauder)~2,900~40~248~120~60 km

Angel Drug Lab

2 waves, up to 4 ships. 19 DPS in the heaviest wave, 1,155 EHP in total. Matched: 2× exact

Values per ship, wave totals in the wave row. ~ = estimated from ship family or class.

Waves in the order they appear
CountClassShipsEHPDPSVolleySig
m
RangetriggersOther
Lab Defense Spawn1,050 EHP19 DPS96 volley3× Target Painter
3FrigateGistii Nomad/Ruffian245–350615–32446 km–18 kmCommander spawnTP
Commander spawn (Optional)105 EHP1 DPS3 volley
1FrigateDomination Hijacker10513305 km

Escalates to

  • Blue Pill

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