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Vexor Navy Issue vs Angel Cartel

Vexor Navy Issue

  • Cruiser
  • Drones and weapons
  • armor tank

The NullSec standard: drone damage and enough bandwidth for heavy drones.

Load Explosive, tank Explosive and Kinetic.

Orbits with afterburner, 715 m/s. Signature 130 m. Capacitor stable.

High 3/4

  • 250mm Railgun IILead Charge M
  • 250mm Railgun IILead Charge M
  • 250mm Railgun IILead Charge M
  • empty

Mid 4/4

  • 10MN Afterburner II
  • Medium Cap Battery II
  • Drone Navigation Computer II
  • Cap Recharger II

Low 6/6

  • Medium Armor Repairer II
  • Explosive Armor Hardener II
  • Drone Damage Amplifier II
  • Explosive Armor Hardener II
  • Drone Damage Amplifier II
  • Drone Damage Amplifier II

Rig 3/3

  • Medium Kinetic Armor Reinforcer II
  • Medium Auxiliary Nano Pump II
  • Medium Capacitor Control Circuit II

Drones 3 in space

  • 6× Berserker II, main flight
  • 5× Hornet II, second flight, for frigates and what the main flight hits poorly
DPS effective320raw 481, Drones 367, Turrets 113
EHP19,921against this faction
Repair196HP/s effective, raw 68
CPU89 %387 of 438 tf
Powergrid81 %859 of 1,063 MW
EM50 %7 %
Thermal35 %11 %
Kinetic58 %29 %
Explosive79 %52 %
  • 1 high slot stays empty: no module that fits does better against the anomalies.
EFT block
[Vexor Navy Issue, Angel Cartel — Ratting]

Medium Armor Repairer II
Explosive Armor Hardener II
Drone Damage Amplifier II
Explosive Armor Hardener II
Drone Damage Amplifier II
Drone Damage Amplifier II

10MN Afterburner II
Medium Cap Battery II
Drone Navigation Computer II
Cap Recharger II

250mm Railgun II, Lead Charge M
250mm Railgun II, Lead Charge M
250mm Railgun II, Lead Charge M
[Empty high slot]

Medium Kinetic Armor Reinforcer II
Medium Auxiliary Nano Pump II
Medium Capacitor Control Circuit II


Berserker II x6
Hornet II x5


Lead Charge M x1000

The 14 NullSec anomalies

The fit is built for these. It holds 6, 6 are tight.

14 rows
What holds comes first, then by bounty.
Site
English client
Site
German client
TankHeaviest wave
DPS vs repair
Clear
without warp
Bounty
ISK
Layout
Angel SanctumHeiligtum der Angelholds143 vs 18626:59 min33.5M – 38.8M
Angel Forsaken HubEinsamer Angel-Knotenpunktholds108 vs 20225:17 min25.2M – 34.7M
Angel HubAngel-Knotenpunktholds149 vs 21914:55 min15.8M – 26.5Mvariants
Angel Forsaken Rally PointEinsamer Angel-Versammlungsortholds106 vs 24022:29 min19.0M – 26.5M
Angel Rally PointVersammlungsort der Angelholds160 vs 2598:17 min4.3M – 6.6Mvariants
Angel Forsaken DenEinsames Angel-Versteckholds138 vs 1828:27 min3.9M – 5.1M
Angel HavenZufluchtsstätte der Angeltight253 vs 21337:17 min30.3M – 46.9Mvariants
Angel Forlorn HubVerlassener Angel-Knotenpunkttight245 vs 23024:20 min28.7M – 39.0M
Angel Hidden Rally PointGeheimer Versammlungsort der Angeltight301 vs 24723:19 min21.2M – 23.4M
Angel Forlorn Rally PointVerlassener Versammlungsort der Angeltight261 vs 25220:48 min16.3M – 17.9M
Angel Forlorn DenVerlassenes Angel-Verstecktight173 vs 16817:06 min10.7M – 11.4M
Angel PortHafen der Angeltight209 vs 2468:45 min6.8M – 10.1Mvariants
Angel Hidden HubGeheimer Angel-Knotenpunktfails473 vs 20926:28 min19.5M – 22.6M
Angel Hidden DenGeheimes Angel-Versteckfails406 vs 16411:30 min6.1M – 6.8M

Heaviest wave: damage that lands against what the repair absorbs. Holds means with 25 % margin.

Other sites with Angel Cartel (16): DED complexes and escalations
16 rows
Not what the search aimed at: the fit is not built for these.
Site
English client
Site
German client
TankHeaviest wave
DPS vs repair
Clear
without warp
Bounty
ISK
Layout
Angel DenAngel-Höhleholds104 vs 1863:42 min4.9M – 4.9M
Angel Cartel Occupied Mining ColonyVom Angel Cartel besetzte Bergbaukolonieholds193 vs 2505:13 min3.4M – 3.5Mpockets
Angel YardHinterhof der Angelholds83 vs 2384:30 min1.5M – 1.9Mvariants
Angel HideoutAngel-Versteckholds55 vs 2142:18 min598,128 – 641,628pockets
Angel Hidden HideawayGeheimer Angel-Unterschlupfholds114 vs 1901:28 min266,625 – 494,250
Angel Forlorn HideawayVerlassener Angel-Unterschlupfholds38 vs 2091:10 min402,750 – 475,501
Angel Creo-Corp MiningBergbau der Angel Creo-Corporationholds51 vs 16140 s318,000pockets
Minmatar Contracted Bio-FarmBio-Farm unter Minmatar-Vertragholds26 vs 17514 s150,750pockets
Angel RefugeZuflucht der Angelholds49 vs 29929 s43,500 – 124,875
Angel BurrowAngel-Bauholds56 vs 31040 s112,500 – 120,000
Angel HideawayAngel-Unterschlupfholds14 vs 2259 s15,000 – 52,125
Angel Repurposed OutpostAngepasster Außenposten der Angeltight245 vs 2153:40 min1.3M – 1.4Mpockets
Angel Forsaken HideawayEinsamer Angel-Unterschlupftight173 vs 1552:30 min342,000 – 444,375
Angel LookoutAngel Beobachtungsstation (Angel Lookout)tight246 vs 2021:21 min318,752 – 361,505pockets
Angel Military Operations ComplexKomplex für Militäroperationen der Angelfails876 vs 21775:16 min91.1M – 104.6Mpockets
Angel's Red Light DistrictRotlichtbezirk der Angelfails301 vs 16421:06 min17.5M – 19.9Mpockets

Not calculated: ewar, locking and warp time, several waves at once. Skill plan