Deutsch

Golem vs Angel Cartel

Golem

  • Battleship
  • Missiles
  • shield tank

Marauder with missiles; range instead of brawling.

Load Explosive, tank Explosive and Kinetic.

Sits in Bastion — immobile, double repair, higher resists. Signature 450 m. Capacitor lasts 11:15 min.

High 8/8

  • Cruise Missile Launcher IINova Cruise Missile
  • Cruise Missile Launcher IINova Cruise Missile
  • Cruise Missile Launcher IINova Cruise Missile
  • Cruise Missile Launcher IINova Cruise Missile
  • Small Tractor Beam II
  • Small Tractor Beam II
  • Drone Link Augmentor II
  • Bastion Module I

Mid 7/7

  • Large Shield Booster II
  • Explosive Shield Hardener II
  • Multispectrum Shield Hardener II
  • Heavy Capacitor Booster IICap Booster 3200
  • Shield Boost Amplifier II
  • Multispectrum Shield Hardener II
  • Missile Guidance Computer II

Low 4/4

  • Damage Control II
  • Ballistic Control System II
  • Ballistic Control System II
  • Ballistic Control System II

Rig 2/2

  • Large Bay Loading Accelerator II
  • Large Warhead Flare Catalyst II

Drones 5 in space

  • 10× Warrior II, main flight
DPS effective959raw 1,380, Missiles 1,300, Drones 80
EHP134,202against this faction
Repair1,886HP/s effective, raw 249
CPU96 %858 of 894 tf
Powergrid72 %7,661 of 10,625 MW
EM70 %7 %
Thermal82 %11 %
Kinetic84 %29 %
Explosive92 %52 %
EFT block
[Golem, Angel Cartel — Ratting]

Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Large Shield Booster II
Explosive Shield Hardener II
Multispectrum Shield Hardener II
Heavy Capacitor Booster II, Cap Booster 3200
Shield Boost Amplifier II
Multispectrum Shield Hardener II
Missile Guidance Computer II

Cruise Missile Launcher II, Nova Cruise Missile
Cruise Missile Launcher II, Nova Cruise Missile
Cruise Missile Launcher II, Nova Cruise Missile
Cruise Missile Launcher II, Nova Cruise Missile
Small Tractor Beam II
Small Tractor Beam II
Drone Link Augmentor II
Bastion Module I

Large Bay Loading Accelerator II
Large Warhead Flare Catalyst II


Warrior II x10


Nova Cruise Missile x1000
Cap Booster 3200 x4

The 14 NullSec anomalies

The fit is built for these. It holds 14, 0 are tight.

14 rows
What holds comes first, then by bounty.
Site
English client
Site
German client
TankHeaviest wave
DPS vs repair
Clear
without warp
Bounty
ISK
Layout
Angel HavenZufluchtsstätte der Angelholds1,157 vs 1,77413:35 min30.3M – 46.9Mvariants
Angel Forlorn HubVerlassener Angel-Knotenpunktholds1,037 vs 1,7559:13 min28.7M – 39.0M
Angel SanctumHeiligtum der Angelholds1,199 vs 1,6239:29 min33.5M – 38.8M
Angel Forsaken HubEinsamer Angel-Knotenpunktholds674 vs 1,6889:40 min25.2M – 34.7M
Angel HubAngel-Knotenpunktholds588 vs 1,8725:11 min15.8M – 26.5Mvariants
Angel Forsaken Rally PointEinsamer Angel-Versammlungsortholds671 vs 1,6978:18 min19.0M – 26.5M
Angel Hidden Rally PointGeheimer Versammlungsort der Angelholds1,042 vs 1,9639:09 min21.2M – 23.4M
Angel Hidden HubGeheimer Angel-Knotenpunktholds1,225 vs 1,62111:37 min19.5M – 22.6M
Angel Forlorn Rally PointVerlassener Versammlungsort der Angelholds855 vs 2,0107:35 min16.3M – 17.9M
Angel Forlorn DenVerlassenes Angel-Versteckholds722 vs 1,7157:34 min10.7M – 11.4M
Angel PortHafen der Angelholds612 vs 1,9053:29 min3.3M – 7.8Mvariants
Angel Hidden DenGeheimes Angel-Versteckholds699 vs 1,6095:49 min6.1M – 6.8M
Angel Rally PointVersammlungsort der Angelholds327 vs 1,7414:02 min4.3M – 6.6Mvariants
Angel Forsaken DenEinsames Angel-Versteckholds391 vs 1,6594:13 min3.9M – 5.1M

Heaviest wave: damage that lands against what the repair absorbs. Holds means with 25 % margin.

Other sites with Angel Cartel (16): DED complexes and escalations
16 rows
Not what the search aimed at: the fit is not built for these.
Site
English client
Site
German client
TankHeaviest wave
DPS vs repair
Clear
without warp
Bounty
ISK
Layout
Angel's Red Light DistrictRotlichtbezirk der Angelholds1,197 vs 1,5378:26 min17.5M – 19.9Mpockets
Angel DenAngel-Höhleholds377 vs 1,6911:58 min4.9M – 4.9M
Angel Cartel Occupied Mining ColonyVom Angel Cartel besetzte Bergbaukolonieholds438 vs 1,9682:45 min3.4M – 3.5Mpockets
Angel YardHinterhof der Angelholds284 vs 1,4542:19 min1.5M – 1.9Mvariants
Angel Repurposed OutpostAngepasster Außenposten der Angelholds318 vs 2,0082:46 min1.3M – 1.4Mpockets
Angel HideoutAngel-Versteckholds118 vs 2,2301:37 min598,128 – 641,628pockets
Angel Hidden HideawayGeheimer Angel-Unterschlupfholds127 vs 1,72657 s266,625 – 494,250
Angel Forlorn HideawayVerlassener Angel-Unterschlupfholds105 vs 1,62346 s402,750 – 475,501
Angel Forsaken HideawayEinsamer Angel-Unterschlupfholds186 vs 1,5711:50 min342,000 – 444,375
Angel LookoutAngel Beobachtungsstation (Angel Lookout)holds273 vs 1,7671:03 min318,752 – 361,505pockets
Angel Creo-Corp MiningBergbau der Angel Creo-Corporationholds74 vs 1,44230 s318,000pockets
Minmatar Contracted Bio-FarmBio-Farm unter Minmatar-Vertragholds29 vs 1,20412 s150,750pockets
Angel RefugeZuflucht der Angelholds53 vs 2,04622 s43,500 – 124,875
Angel BurrowAngel-Bauholds64 vs 2,57734 s112,500 – 120,000
Angel HideawayAngel-Unterschlupfholds17 vs 2,4208 s15,000 – 52,125
Angel Military Operations ComplexKomplex für Militäroperationen der Angelfails2,771 vs 92825:43 min91.1M – 104.6Mpockets

Not calculated: ewar, locking and warp time, several waves at once. Skill plan