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Drake vs Angel Cartel

Drake

  • Battlecruiser
  • Missiles
  • shield tank

Missiles and a bonus to all shield resistances — the least demanding hull here.

Load Kinetic, tank Explosive and Kinetic.

Orbits with afterburner, 500 m/s. Signature 310 m. Capacitor stable.

High 6/7

  • Heavy Missile Launcher IIScourge Heavy Missile
  • Heavy Missile Launcher IIScourge Heavy Missile
  • Heavy Missile Launcher IIScourge Heavy Missile
  • Heavy Missile Launcher IIScourge Heavy Missile
  • Heavy Missile Launcher IIScourge Heavy Missile
  • Heavy Missile Launcher IIScourge Heavy Missile
  • empty

Mid 6/6

  • Medium Shield Booster II
  • Explosive Shield Hardener II
  • Multispectrum Shield Hardener II
  • Shield Boost Amplifier II
  • 10MN Afterburner II
  • Shield Boost Amplifier II

Low 4/4

  • Damage Control II
  • Ballistic Control System II
  • Capacitor Flux Coil II
  • Overdrive Injector System II

Rig 3/3

  • Medium Kinetic Shield Reinforcer II
  • Medium Capacitor Control Circuit II
  • Medium Warhead Rigor Catalyst II

Drones 5 in space

  • 5× Warrior II, main flight
DPS effective222raw 355, Missiles 274, Drones 80
EHP53,169against this faction
Repair319HP/s effective, raw 62
CPU99 %621 of 625 tf
Powergrid62 %641 of 1,038 MW
EM53 %7 %
Thermal62 %11 %
Kinetic80 %29 %
Explosive89 %52 %
  • 1 high slot stays empty: no module that fits does better against the anomalies.
EFT block
[Drake, Angel Cartel — Ratting]

Damage Control II
Ballistic Control System II
Capacitor Flux Coil II
Overdrive Injector System II

Medium Shield Booster II
Explosive Shield Hardener II
Multispectrum Shield Hardener II
Shield Boost Amplifier II
10MN Afterburner II
Shield Boost Amplifier II

Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
[Empty high slot]

Medium Kinetic Shield Reinforcer II
Medium Capacitor Control Circuit II
Medium Warhead Rigor Catalyst II


Warrior II x5


Scourge Heavy Missile x1000

The 14 NullSec anomalies

The fit is built for these. It holds 3, 9 are tight.

14 rows
What holds comes first, then by bounty.
Site
English client
Site
German client
TankHeaviest wave
DPS vs repair
Clear
without warp
Bounty
ISK
Layout
Angel Forsaken HubEinsamer Angel-Knotenpunktholds247 vs 34835:02 min25.2M – 34.7M
Angel HubAngel-Knotenpunktholds265 vs 33619:13 min15.8M – 26.5Mvariants
Angel Forsaken Rally PointEinsamer Angel-Versammlungsortholds259 vs 35330:17 min19.0M – 26.5M
Angel HavenZufluchtsstätte der Angeltight403 vs 29749:49 min30.3M – 46.9Mvariants
Angel Forlorn HubVerlassener Angel-Knotenpunkttight491 vs 32734:07 min28.7M – 39.0M
Angel SanctumHeiligtum der Angeltight397 vs 34137:09 min33.5M – 38.8M
Angel Forlorn Rally PointVerlassener Versammlungsort der Angeltight424 vs 27526:45 min16.3M – 17.9M
Angel Forlorn DenVerlassenes Angel-Verstecktight496 vs 27421:43 min10.7M – 11.4M
Angel PortHafen der Angeltight301 vs 30611:22 min6.8M – 10.1Mvariants
Angel Hidden DenGeheimes Angel-Verstecktight623 vs 27014:04 min6.1M – 6.8M
Angel Rally PointVersammlungsort der Angeltight291 vs 31210:25 min4.3M – 6.6Mvariants
Angel Forsaken DenEinsames Angel-Verstecktight330 vs 28410:49 min3.9M – 5.1M
Angel Hidden Rally PointGeheimer Versammlungsort der Angelfails670 vs 36630:52 min21.2M – 23.4M
Angel Hidden HubGeheimer Angel-Knotenpunktfails830 vs 28334:25 min19.5M – 22.6M

Heaviest wave: damage that lands against what the repair absorbs. Holds means with 25 % margin.

Other sites with Angel Cartel (16): DED complexes and escalations
16 rows
Not what the search aimed at: the fit is not built for these.
Site
English client
Site
German client
TankHeaviest wave
DPS vs repair
Clear
without warp
Bounty
ISK
Layout
Angel Repurposed OutpostAngepasster Außenposten der Angelholds304 vs 3854:17 min1.3M – 1.4Mpockets
Angel HideoutAngel-Versteckholds106 vs 4682:44 min598,128 – 641,628pockets
Angel Hidden HideawayGeheimer Angel-Unterschlupfholds126 vs 3081:39 min266,625 – 494,250
Angel Forlorn HideawayVerlassener Angel-Unterschlupfholds85 vs 3111:27 min402,750 – 475,501
Angel Forsaken HideawayEinsamer Angel-Unterschlupfholds184 vs 2433:00 min342,000 – 444,375
Angel Creo-Corp MiningBergbau der Angel Creo-Corporationholds70 vs 22347 s318,000pockets
Minmatar Contracted Bio-FarmBio-Farm unter Minmatar-Vertragholds29 vs 17818 s150,750pockets
Angel RefugeZuflucht der Angelholds53 vs 44532 s43,500 – 124,875
Angel BurrowAngel-Bauholds64 vs 49548 s112,500 – 120,000
Angel HideawayAngel-Unterschlupfholds17 vs 39612 s15,000 – 52,125
Angel DenAngel-Höhletight247 vs 3084:22 min4.9M – 4.9M
Angel Cartel Occupied Mining ColonyVom Angel Cartel besetzte Bergbaukolonietight371 vs 3726:18 min3.4M – 3.5Mpockets
Angel YardHinterhof der Angeltight227 vs 2755:17 min1.5M – 1.9Mvariants
Angel LookoutAngel Beobachtungsstation (Angel Lookout)tight271 vs 3331:42 min318,752 – 361,505pockets
Angel Military Operations ComplexKomplex für Militäroperationen der Angelfails1,407 vs 297103:17 min91.1M – 104.6Mpockets
Angel's Red Light DistrictRotlichtbezirk der Angelfails610 vs 24427:39 min17.5M – 19.9Mpockets

Not calculated: ewar, locking and warp time, several waves at once. Skill plan